You already have a story.
Iren reached the lantern hall before the watch could relight it. The cold had a grain to it now, like something dragged across paper. She listened — not for footsteps, but for the absence of them.
The hall was sixty lanterns long. None of them lit. Each empty wick was a small dark mouth. She passed the first row and the cold deepened, the way a held breath deepens.
Somewhere down the hall, a single flame coughed itself awake. It did
The author's pipeline — from idea to ink, five rooms
workflowNo "generate a novel" button. Each room is its own discipline; the engine helps within it but doesn't try to skip ahead. You can move forward and back as the story tells you to.
Build the world.
Geography, factions, characters, items, skills, lore. Reusable across books. Editable as a graph; queryable from any chapter.
7-step world wizardOutline the book.
Arcs and sub-arcs at the top, chapters underneath. Drag to reorder. Per-arc Mood Trajectory editor — the shape the engine writes against.
6-step book wizardSet the voice.
Pacing, POV, register, sentence length, density of metaphor. Author defaults at the book; overrides at the chapter; overrides at the paragraph if you want.
14 dimensionsLet it write.
The generation queue runs chapters in order, against your curve. You can stop, edit, re-roll any paragraph. Nothing locks. Nothing surprises.
Live streamingPublish or hide.
EPUB, PDF, web. Public catalog, paywalled, or unlisted. Marketplace listing optional — license whole worlds or sub-arcs.
3 export formatsThree tools — the ones authors live in
toolsWorldbuilder — a graph, not a wiki.
Entities link to each other and to canon. Hover any node in a chapter and the engine pulls its facts into context. No more "wait, what was the faction's color?"
Open the wizard →Mood editor — the curve you draw.
Drag points up for tension, down for ease. Pick from 12 presets — slow-burn, hero's-journey, romance-with-a-twist — or freehand. The engine writes against it.
See the deep dive →Generation queue — one chapter at a time.
The engine writes in order, against the curve, in your voice. Stop, edit, re-roll any paragraph; the rest re-flows. No background runs you didn't ask for.
Inside the engine →What you get back — versus what you've been doing
compare§ Without LoreHub
- You re-prompt until the model finally writes the scene you can already see in your head.
- Character continuity dies at chapter eight — names get re-cast, eye colours change, factions disappear.
- Pacing is whatever the model felt like that day. You over-edit to compensate.
- Lore lives in twelve text files. Or one giant doc you've stopped trusting.
- The work is yours, theoretically — but the trail of prompts isn't.
§ With LoreHub
- Set voice, POV, pacing on the World. Override per chapter. The engine remembers.
- Worldbuilder is a graph; every entity links to canon; chapters always know which faction's coat is rust.
- Draw the mood curve once. The engine paces against it, chapter by chapter.
- Lore is a queryable, forkable artifact — yours forever, exportable, re-usable.
- Provenance is built in. The text, the prompts, the versions — all under your account.
The engine at work
generationEvery generation call is seeded with your world entities, arc position, and mood trajectory. This is what goes in — and what comes out.
Authors who shipped after switching
voices"I had two unfinished trilogies in drawers. The Mood Trajectory editor unstuck both — I could finally see the pacing, not just feel it."
"Reusable worlds means I can spin up a side novella in a weekend. Same canon, no re-explaining."
"The graph view of my world finally matches the version that lived in my head."