Reader pricing
browse free · read monthlyThe catalog is always free to browse. Read the first chapter of any book at no cost. When you find something worth following, choose a reader plan and read as much as you like each month.
Browse & discover
The full catalog is public. Read the first chapter of any book, browse worlds, follow authors, and build your reading list — all without spending anything.
- Full catalog + world pages
- First chapter of every book free
- Author profiles & following
- Reading lists & bookmarks
Read more with a monthly plan
Subscribe monthly and read as many chapters as your plan allows — across any number of books. Cancel any time; your reading history stays yours.
What does a
book actually cost?
A typical novel is 80,000 words across 25–30 chapters. Here's what that looks like in real generation terms — so you can pick a plan that matches your ambition, not your anxiety.
Rising Star · start small
Start your first world. Build a book. See what the engine can do.
- 15,000 tokens / month
- 3 worlds, 3 books each
- Full prompt engine
- Mood trajectories
- Clean EPUB / PDF export
Solid Author · the writer's plan
Five worlds. Mood trajectories. The full engine, no limits.
- 35,000 tokens / month
- 10 worlds, unlimited books
- Full mood trajectories
- Marketplace + forking
- Clean EPUB / PDF export
- Priority generation queue
Global Influencer · go big
Unlimited scope. Living world simulation. API for power users.
- 80,000 tokens / month
- Unlimited worlds & books
- Living World simulation
- API access
- Custom voice profiles
- 2 team seats
Feature comparison
all creator plansThe token wallet
overageWrite past your plan,
without the surprise.
Every plan comes with a monthly generation allowance. When you need more — longer books, heavier world simulation, batch chapter runs — top up the wallet at a flat rate.
Subscription allowances reset monthly. Topped-up wallet credits carry forward indefinitely. No surge pricing, no expiry tricks.
Open your wallet →Rates include standard prose generation. Living World ticks and mass entity generation consume at 1.4×.