§ feat · 03living world

Characters act.
The world reacts.

Between chapters, the simulation runs. Relationships evolve. Power shifts. When you open the next chapter, the world has moved — without you typing a word.

World tick · after Ch 04
The Ashen Dominion · cycle 4 of 12 8 events processed
rel
Eiren — Fen: trust eroded
Ch 04 confrontation at the Threshold reduced loyalty. Fen now withholds information unprompted.
−18
pow
Iron Council faction weakened
Three councilors absent after the Threshold Accord collapsed. Opposition faction gains 2 influence.
−12
eco
Trade routes to the Western Provinces restored
The siege lifted. Markets reopen. 3 settlement economies improve.
+7
age
Ruen Halvar — physical decline
Age 78. Health stat moved below threshold. Succession plot arcs unlocked.
~
§ 01

What simulates

the model
§ entity stats tracked
Eiren (POV)
loyalty 72
Fen
loyalty 41
Iron Council
power 34
Western Trade
econ 68
Ruen Halvar
health 22
§ entity types simulated
§ charCharactersHealth, loyalty, goals, age, relationships
§ facFactionsPower, territory, ideology drift
§ locLocationsEconomy, control, accessibility
§ itemArtifactsOwnership, usage, condition
§ evtEventsScheduled, triggered, cascading
§ histHistoryRecorded automatically per tick
§ 02 · the world tick

After every chapter, the world moves.

A "world tick" runs automatically when you complete a chapter. The engine evaluates every entity's state, applies the consequences of what happened in the story, and advances each relationship, power balance, and economic factor by one step.

Tick depth is configurable — a light simulation tracks only character relationships; a deep simulation runs faction politics, economic flows, and cascading event chains simultaneously.

World tick timeline
§ 03 · context freshness

Your AI always reads the current world.

When you generate Chapter 5, the Prompt Engine reads the entity states as they stand after the Chapter 4 tick — not as they were at the start of the book. Characters are tired or emboldened. Factions have gained or lost. The world has aged.

Stories stop feeling frozen. Characters start surprising their authors because the simulation occasionally resolves tension in ways the engine — following the logic of the world — makes inevitable.

Chapter context freshness diagram
§ 04 · arc unlocks

New story arcs unlock automatically.

The simulation watches for threshold crossings. When a character's health falls below a limit, succession arcs unlock. When a faction's power exceeds a rival's, conflict arcs emerge. These aren't scripted — they're emergent from your world's own logic.

You're alerted, not forced. Unlocked arcs are suggestions. Take them, ignore them, or use them as inspiration for something else entirely. The world generates its own plots; you decide which ones get told.

Arc unlock notifications
§ 03

A world that breathes

hero plan

Living World simulation is available on the Hero plan. Start free, build your world, and upgrade when you're ready for the world to start surprising you.

Start Hero plan Compare all plans
§ 04

The Journal — our letter, monthly

the journal